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How can Virtual Reality (VR) be used in Education?

VR is currently one of the most engaging forms of technology. This revolutionary invention is usually used to immerse people in virtual games. However, what says it shouldn’t be used in education? VR enables students from around the world to experience what most people can’t come across in their whole entire lifetime.  Imagine students being able to venture out and explore the vast deserts of Egypt and gaze at the marvel of which is the Great Wall of China, all in the comfort of their very own classroom! 

VR has been exponentially popularized over the years, and for good reason. It is a technology that could benefit and change the education system for the betterment of us and future generations to come. However, what is VR and how does it work? 

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. It is the usage of computer modeling and simulation  that enables a person to interact with an artificial three-dimensional (3-D) visual or another sensory environment  

Now, tackling the main question, how could this brilliant technological device aid in education? As explained previously, students will be able to explore many areas that would otherwise be dangerous to traverse. This new experience would provide students with new memorable and immersive memories that would stick with them for a lifetime. Pupils may also endeavor in experiments that would – have been done in a classroom or laboratory – be a waste of financial profit and resources. 

Furthermore, VR is accessible to most and could be easily monitored by teaching staff. Virtual reality has the power of engaging and inspiring students to a healthier and more joyous childhood. Wouldn’t you rather have a headset on and venture through space than sit in a dull, yellow-stained hall listening to an utterly lackluster lecture. 

In contrast to presentations, posters, etc, it is preferable for teaching staff and respective students to be able to utilize VR.

VR has also been proven to enhance student communication and encourage peer interaction between the more unsocial bright minds.  

VR is especially useful in the younger years of a pupil’s education. Reducing social barriers and opening up at an early age is vital for even the most introverted.  Contrary to many popular beliefs, VR is also beneficial in secondary and upper levels of children’s schooling years. It is uncommon for many secondary school students to fall asleep or be consciously in a daze throughout a monotonous lecture. This is where VR steps in… It will allow students to really “be there” whilst a teacher may educate them. This will be a much-suited method for students and teachers. Less work will be needed to be accomplished by educators, yet, students will feel a never-ending drive of excitement. In conclusion, education systems and ministries around the world should utilize what great minds have produced – there is no need to be truculent about that. Classrooms would yield with amusement and exhilaration for such a small price tag.

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